Wide view into Julius Sylvest's Dolby Atmos 7.1.4 studio in Copenhagen
Copenhagen · Dolby Atmos 7.1.4

Dolby Atmos 7.1.4 Studio

Immersive sound design and spatial mixing in Copenhagen

Film · Documentary · Installation · Spatial Music

This studio is designed for immersive sound production in Dolby Atmos 7.1.4. The setup is calibrated for film and documentary work and used for sound design, dialogue editing and spatial mixing.

Mix position

The work point where the mix comes together

The mix position is built around Pro Tools, Dolby Atmos Renderer and a workflow where sound design, dialogue and object based mixing can evolve inside the same session.

That creates a direct path from the first sonic idea to the final mix, binaural checks and delivery-ready versions without moving the project out of the room.

  • Pro Tools sessions for film, documentary and installation work
  • Dolby Atmos Renderer as a core part of the immersive workflow
  • One setup for editing, design, mix and quality control
Mix position in Julius Sylvest's Dolby Atmos studio with displays, monitoring and work surface
The mix position brings displays, monitoring and the work surface together around the main listening axis.
Atmos layout

7.1.4 configuration and calibrated monitoring

The room is arranged as a 7.1.4 configuration where side and rear channels, together with the overhead layer, work around the mix position as a single system.

The calibrated monitoring environment makes it possible to make precise decisions about movement, depth and translation in immersive formats for film, documentary and installation work.

  • Calibrated monitoring for reference listening and QC
  • Surround and overhead layers integrated into the same working zone
  • Acoustic treatment designed for stable mix decisions
Studio detail with surround speakers, acoustic panels and listening zone in Julius Sylvest's room
Surround speakers, acoustic panels and the listening zone together define the room's 7.1.4 working field.
Studio hardware

A compact system built for immersive mixing

Outboard and instruments gathered in racks and on the work surface inside the Dolby Atmos studio

Routing and outboard

The physical setup keeps signal flow, outboard and instruments close to the mix position so the workflow stays fast.

Displays and workstation in Julius Sylvest's Dolby Atmos studio

Mix workstation

Displays, controller and desk are organised for quick navigation between editing, automation and immersive placement.

Detail with acoustic panels, keyboard and side listening zone in Julius Sylvest's studio

Room-side monitoring

Acoustic treatment, keyboard and side speakers are part of the same immersive system and give the room more character than a standard tech setup.

Workflow

Pro Tools + Dolby Renderer

The workflow is built around Pro Tools and Dolby Atmos Renderer, so object based mixing, binaural monitoring and immersive spatialisation can happen as part of the daily process.

That makes it possible to shape movement and depth from the earliest sketches to the final mix without losing translation to other playback environments.

  • Object based mixing inside the same session as the creative sound work
  • Binaural monitoring for checks outside full speaker playback
  • Immersive spatialisation for film, documentary and spatial formats
Workstation and displays in Julius Sylvest's Dolby Atmos studio
A screen-based workflow for sessions, renderer control and immersive mix decisions inside the same working chain.
Studio built and operated by

Julius Sylvest

Sound Designer & Composer

The studio is built and operated by Julius Sylvest as a personal calibrated room for film sound, immersive production and spatial mixing in Copenhagen.

Julius Sylvest in the studio
A studio designed for both technical precision and close creative collaboration.
Contact

Interested in immersive sound design?

If you have a project that needs to be developed or mixed in a Dolby Atmos workflow, we can start the conversation here.