Swallowed by the Deep
- Format: Dolby Atmos composition
- Web version: binaural stereo
- Duration: 6 minutes
- Material: 1,020 sound clips, objects, 7.1 layers and graphic score
Listen to the binaural version
The player uses a binaural render of the Atmos composition, so the piece can be experienced on headphones.
Project context
Swallowed by the Deep is a narrative Dolby Atmos composition about a diver trapped inside a whale. The piece is built as a physical listening experience, using spatial movement to make loneliness, pressure and claustrophobia felt.
Spatial dramaturgy
The composition follows three acts: introduction, conflict and resolution. The whale’s heartbeat, sloshing movement, blood currents and underwater space are placed as objects around the listener, while the diver moves through the height layer inside the whale’s body.
Sonic structure
Cello fragments, breath, radio noise and whale song create the contrast between organic sound and electronic disruption. Silence and masking are used to hide, disturb and tighten the tension as the radio communication breaks down.
Result
The work ends in an explosive exhalation through the whale’s blowhole and an open cello passage. The case shows my work with object-based storytelling, graphic score and translation from an Atmos room to a binaural listening version.